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PlayStation Studios says it’s ‘reevaluating how we operate’, confirms cancelled games

PlayStation Studios boss Hermen Hulst has said the platform holder is “reevaluating how we operate” as part of its decision to lay off 900 employees worldwide.

On Tuesday, Sony Interactive Entertainment announced a round of layoffs across its development studios, including Insomniac and Naughty Dog in the US, and Guerrilla and Firesprite in the UK. PlayStation’s London Studio will close entirely.

Commenting on the news, Hulst confirmed that the lay offs have also resulted in the cancellation of unnamed game projects, which almost certainly includes London Studio’s online co-op game set in a fantasy London.

“Our goal at PlayStation Studios has always been to make the best games for PlayStation fans, and our global community of studios represent some of the most creative and talented teams within the gaming industry,” Hulst wrote.

“PlayStation 5 is in its fourth year, and we are at a stage where we need to step back and look at what our business needs.  At the same time, our industry has experienced continuing and fundamental change which affects how we all create, and play, games.

“Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate.

“Delivering and sustaining social, online experiences – allowing PlayStation gamers to explore our worlds in different ways – as well as launching games on additional devices such as PC and Mobile, requires a different approach and different resources.”

He continued: “To take on these challenges, PlayStation Studios had to grow. We have brought brilliant and successful Studios into our family. We have invested in new technology and partnerships. We have recruited talent from across our industry and beyond.

“But growth itself is not an ambition. PlayStation Studios is committed to continually discovering ways to work together; collaborating and combining our efforts to ensure that we are able to craft games that push the

Read more on videogameschronicle.com