Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Pillars of Eternity's Josh Sawyer isn't directing follow-up Avowed because he doesn't feel like an "overprotective parent": "I don't care. It's not mine. It was never mine"

Obsidian Entertainment veteran Josh Sawyer was too burned out on game development to direct Avowed, the upcoming RPG set in the same universe as his two beloved Pillars of Eternity games.

You might have heard Josh Sawyer's name for his work directing Fallout: New Vegas, AKA the best game in the series, as well as the isometric Pillars of Eternities and medieval whodunnit Pentiment. But when the renowned studio began working on a first-person offshoot to the Pillars of Eternity series, Sawyer was apparently "pretty burned out."

"The project was conceived by Feargus Urquhart, my boss [and the studio's CEO]," Sawyer explains in a new Q&A YouTube video. "This was right after [Pillars of Eternity 2: Deadfire] - I can't remember exactly when the conception of it occurred, let's say maybe a year - but after Deadfire I was pretty burned out, like legitimately capital B burned out. And it wasn't that I was burned out on Pillars specifically, but I just couldn't direct anything. I wasn't interested in it."

Sawyer then explains that it wasn't until he began developing his passion project in Pentiment that he "really got back into the idea of directing... for a while I was just offering advice and things like that." Sawyer's experiences on Pentiment actually informed a wider belief in the studio that smaller games can benefit AAA teams and keep them healthy - also evidenced by the long-running success of Grounded. 

Aside from feeling too worn out to take on another hefty project, Sawyer also just didn't feel personally responsible for the fantasy world he helped create. "I know this will sound crazy to some people, but I don't care. It's not mine. It was never mine," he says. "My mentality with whatever I do - I'm not saying it's right or wrong, I'm saying it is a fact - is I don't have control over the intellectual property that I develop while working for another company. That's just the way it is.

"I have long held in my mind that it's not my choice what happens with

Read more on gamesradar.com