Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Julian Gerighty in gaming news

Joshua Wolens - Julian Gerighty - Kay Vess - As rage factories howl about Kay Vess' looks, Star Wars Outlaws lead says there's no point engaging with 'bad faith' criticism: 'No nuance and no possibility of real dialogue' - pcgamer.com - Washington - Looks

As rage factories howl about Kay Vess' looks, Star Wars Outlaws lead says there's no point engaging with 'bad faith' criticism: 'No nuance and no possibility of real dialogue'

Star Wars Outlaws is almost here, and you know what that means: It's nearly time to crouch-walk your way into saving the galaxy and—so says our own Morgan Park—actually have a pretty good time doing so.

Read More
Christopher Livingston - George Lucas - Julian Gerighty - Ubisoft - Star Wars Outlaws director was inspired by a samurai action game more than Red Dead or Assassin's Creed: 'My biggest reference was Ghost of Tsushima' - pcgamer.com - Japan

Star Wars Outlaws director was inspired by a samurai action game more than Red Dead or Assassin's Creed: 'My biggest reference was Ghost of Tsushima'

It took a few hours, but Star Wars Outlaws eventually began winning over our staff scoundrel Morgan Park when he got his hands on a preview build earlier this month. Despite an «unmistakable sluggishness to the action,» Morgan eventually found that as in previous Ubisoft games, «no one aspect is exceptional, but when it all comes together, I'm having a really good time.»

Read More
Hirun Cryer - Julian Gerighty - Kay Vess - Ubisoft - Ubisoft Massive had to "break" The Division's "staccato" pacing to make Star Wars Outlaws' open world - gamesradar.com

Ubisoft Massive had to "break" The Division's "staccato" pacing to make Star Wars Outlaws' open world

Star Wars Outlaws' creative director has explained how Ubisoft Massive had to "break" The Division's cover-shooting rhythm for its new open-world game.

Read More
Julian Gerighty - Kay Vess - In Star - Star Wars Outlaws Preview: Do I Like This Game Because It's Star Wars Or Because It's Good? - screenrant.com

Star Wars Outlaws Preview: Do I Like This Game Because It's Star Wars Or Because It's Good?

There's a beauty to in that it feels more like Star Wars than most games that have been released over the past few console generations. But while achieving that is an accomplishment for a game without lightsabers at the forefront, perhaps there's too much love for Star Wars in, as that love comes at the cost of engaging gameplay.

Read More
Star Wars - Dustin Bailey - George Lucas - Julian Gerighty - Ghost of Tsushima was Star Wars Outlaws director's "biggest reference" when it came to making his own open-world game - gamesradar.com - Japan

Ghost of Tsushima was Star Wars Outlaws director's "biggest reference" when it came to making his own open-world game

PlayStation's gorgeous open-world game Ghost of Tsushima was a definite reference point for Star Wars Outlaws, according to creative director Julian Gerighty.

Read More
Ali Jones - Julian Gerighty - Ubisoft - Assassin's Creed Odyssey helped shape Star Wars Outlaws because its director "could pick up the phone and talk to" Ubisoft's other devs about the technicalities of shaping their open world - gamesradar.com - Greece

Assassin's Creed Odyssey helped shape Star Wars Outlaws because its director "could pick up the phone and talk to" Ubisoft's other devs about the technicalities of shaping their open world

Star Wars Outlaws' open-world planets are about the same size as three Assassin's Creed Odyssey zones stitched together - and that peculiar measurement tool was established because Outlaws' director could pick up the phone and ask the Odyssey team for advice.

Read More
Alessio Palumbo - Julian Gerighty - Ubisoft - Star Wars Outlaws Won’t Feature Ubisoft’s Open World ‘House Style’, Swears Massive - wccftech.com

Star Wars Outlaws Won’t Feature Ubisoft’s Open World ‘House Style’, Swears Massive

Star Wars Outlaws, which has been described as the first true Star Wars open world game ever made, is just a month and a half away from its August 30 release date. The countdown to launch has started for fans, and the developers at Ubisoft Massive have been featured in a few new interviews ahead of the event.

Read More
Jordan Gerblick - Julian Gerighty - Ubisoft - Star Wars Outlaws lead wants you to know it's not just another Ubisoft open-world game: "We are hyper conscious of the Ubisoft house style ... Massive is quite unique" - gamesradar.com

Star Wars Outlaws lead wants you to know it's not just another Ubisoft open-world game: "We are hyper conscious of the Ubisoft house style ... Massive is quite unique"

Julian Gerighty, creative director of Ubisoft's Massive Entertainment, says Star Wars Outlaws won't be like most Ubisoft open-world games.

Read More
Load More