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Joshua Wolens in gaming news

Harvey Randall - Joshua Wolens - The Borderlands movie squeaks in at $8.8 million over its US box office weekend, which is about 6% of what it cost to market, distribute, and make - pcgamer.com - Usa

The Borderlands movie squeaks in at $8.8 million over its US box office weekend, which is about 6% of what it cost to market, distribute, and make

As a critic, it's my job to generally treat all things with grace—but I feel pretty confident saying that the Borderlands movie, which launched to shocking reviews, has not done well. I trust the opinion of my fellow PC Gamer writer Joshua Wolens who, having sat down and watched the whole thing, dubbed it «tasteless mush that no one involved seemed interested in saving» and «an excuse to buy a bucket of popcorn.»

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Joshua Wolens - Jody Macgregor - Raphael Colantonio - Arkane founder says Skyrim is an immersive sim, and Baldur's Gate 3 is 'immersive sim-adjacent' - pcgamer.com

Arkane founder says Skyrim is an immersive sim, and Baldur's Gate 3 is 'immersive sim-adjacent'

WolfEye, the studio founded by Dishonored co-creator Raphael Colantonio, has a new game coming out. It's apparently a first-person immersive sim with a structure between Prey and Fallout: New Vegas, and that's exactly the kind of thing we at PC Gamer HQ need to hear to rev up the hype engines.

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Joshua Wolens - Olympic heroes like Noah Lyles are going for the only gold that matters: The one in League of Legends - pcgamer.com - Spain

Olympic heroes like Noah Lyles are going for the only gold that matters: The one in League of Legends

Noah Lyles is, essentially, a superhero. The sprinter has enough gold medals to his name to establish his own personal Bretton Woods system, and he's just cinched another one—in the men's 100 metres—at the 2024 Paris Olympics.

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Joshua Wolens - Andy Chalk - Take-Two CEO Strauss Zelnick is still holding out hope for the Borderlands movie: 'Let's give the film a chance' - pcgamer.com

Take-Two CEO Strauss Zelnick is still holding out hope for the Borderlands movie: 'Let's give the film a chance'

Look, the Borderlands film sucks. It sucks bad. This will likely come as zero surprise if you've been online enough to watch even one of the pre-release trailers or catch any of the discourse around them, and if you were lucky enough to avoid that the critical reviews have been brutal: We forced Joshua Wolens to watch it yesterday and it left him longing for the relative pleasures of the famed 1993 stinkeroo Super Mario Bros, which believe it or not is one of the less vicious critiques of the Borderlands film I've read over the past 24 hours.

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Joshua Wolens - Lauren Morton - Corinne Busche - Dragon Age: The Veilguard's combat is 'more technically demanding on the player' BioWare says, which is why we'll only be controlling one character - pcgamer.com

Dragon Age: The Veilguard's combat is 'more technically demanding on the player' BioWare says, which is why we'll only be controlling one character

Leading up to the launch of Dragon Age: The Veilguard this autumn, BioWare continues to share details about all the things that are changing in the fourth game of the series. One very obvious departure is its extremely action-forward combat, subject of plenty of debate among fans (including my own group chats). In particular, Veilguard will narrow the focus of combat so that we'll only have direct control of our player character Rook—a change that was made, BioWare says, because the faster pace of combat made it difficult for players to manage the full party.

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Joshua Wolens - Warner Bros execs pine for the Hogwarts Legacy glory days as games revenue plummets 41% thanks to Suicide Squad's abysmal performance - pcgamer.com

Warner Bros execs pine for the Hogwarts Legacy glory days as games revenue plummets 41% thanks to Suicide Squad's abysmal performance

Rocksteady has made some excellent games in its time, so I honestly feel a bit bad about the lead-balloon performance of Suicide Squad: Kill The Justice League. I probably don't feel as bad about it as Warner Bros does, though: The entertainment megacorp just released its earnings statement for Q2 2024, and the news for its games revenue isn't great.

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Joshua Wolens - Raphael Colantonio - Harvey Smith - The next game from Dishonored co-creator Raphael Colantonio is a first-person immersive sim with a structure between Prey and Fallout: New Vegas—'We favour density over size' - pcgamer.com

The next game from Dishonored co-creator Raphael Colantonio is a first-person immersive sim with a structure between Prey and Fallout: New Vegas—'We favour density over size'

Raphael Colantonio wants you to imagine a spectrum. On its left you have Dishonored, the series he co-created with fellow immersive sim veteran Harvey Smith. It's relatively linear and tightly mission-based; once you've finished with a level there's no going back. On the right there's Fallout: New Vegas—a rambling open world. 2017's Prey is in the dead centre, open but dense, with some areas gated off until you have the equipment (or creativity) to get in.

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Joshua Wolens - I've never needed anything more than 'the world's first medieval electronic instrument,' a pre-Baroque beatbox that looks like a Pentiment/DJ Hero collab - pcgamer.com - Sweden - Looks

I've never needed anything more than 'the world's first medieval electronic instrument,' a pre-Baroque beatbox that looks like a Pentiment/DJ Hero collab

I am one of at least 15 people who subscribe to Apple Music instead of Spotify, and I'll tell you why. Reason one: I'm a leech on my parents' Apple One subscription, which is actually like 95% of the reason. Reason two: Apple's Early Music playlist, a collection of pre-Baroque bangers made up of medieval and Renaissance songs, mostly with a religious bent (they were into all that back then, you see). 

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