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Josh Sawyer in gaming news

Josh Sawyer - Catherine Lewis - Cyberpunk 2077 sequel lead says avoiding crunch is key to keeping studios afloat: "Sustainability is incredibly important" - gamesradar.com

Cyberpunk 2077 sequel lead says avoiding crunch is key to keeping studios afloat: "Sustainability is incredibly important"

Cyberpunk 2077: Phantom Liberty's quest director and the associate game director of the Cyberpunk sequel, Paweł Sasko, has been talking about the importance of sustainability in game development, and the benefits of not overworking teams to the point of crunch.

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Harvey Randall - Josh Sawyer - 'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry' - pcgamer.com

'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'

Crunch (imposing long periods of major overtime to meet a deadline) has been a major spectre in the games' industry since its inception, though particularly in the past few years, with developers at several studios including Rockstar, CD Projekt, Telltale and more reporting absurd expectations from their higher-ups.

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Dustin Bailey - Swen Vincke - Josh Sawyer - Larian was "thinking about" Baldur's Gate 4, but D&D 5E wouldn't work with "all these ideas of new combat that we wanted to try out" - gamesradar.com - These

Larian was "thinking about" Baldur's Gate 4, but D&D 5E wouldn't work with "all these ideas of new combat that we wanted to try out"

Larian is moving away from Dungeons & Dragons and Baldur's Gate for its next project, but CEO Swen Vincke says the studio had made a start on Baldur's Gate 3 DLC and was even thinking about a proper sequel before the final decision was made.

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Josh Sawyer - Pentiment enables 120fps on Xbox, after previously being available on PS5 - eurogamer.net - After

Pentiment enables 120fps on Xbox, after previously being available on PS5

Obsidian Entertainment has addressed the «bug» in Pentiment which meant the game ran at 120fps on PlayStation 5 — but not its native Xbox Series X/S.

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Josh Sawyer - Catherine Lewis - CRPG veteran Josh Sawyer reveals how Pillars of Eternity got its name - gamesradar.com - Reveals

CRPG veteran Josh Sawyer reveals how Pillars of Eternity got its name

Josh Sawyer, a CRPG veteran and the director of Pillars of Eternity, Fallout: New Vegas and more has spoken out about how Pillars of Eternity got its name, along with how its inspiration – adra – came to be. 

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Joshua Wolens - Josh Sawyer - Nintendo - Helldivers 2 looks a lot like Metal Gear Solid 5 sometimes, but devs and fans alike agree that's great: 'More games should directly copy stuff' - pcgamer.com - Looks

Helldivers 2 looks a lot like Metal Gear Solid 5 sometimes, but devs and fans alike agree that's great: 'More games should directly copy stuff'

Helldivers 2 fans (a demographic that encompasses 68% of the planet so far as I can tell) are feeling the spirit of Big Boss. Specifically, they've noticed that the game's movement and more than a few of its animations bear a striking resemblance to 2014's Metal Gear Solid: Ground Zeroes and its follow-up The Phantom Pain. And you know what? They couldn't be happier about it.

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Austin Wood - Josh Sawyer - Art - As Helldivers 2 draws Metal Gear Solid 5 comparisons, Obsidian RPG master Josh Sawyer says "more games should just directly copy stuff that feels good" - gamesradar.com

As Helldivers 2 draws Metal Gear Solid 5 comparisons, Obsidian RPG master Josh Sawyer says "more games should just directly copy stuff that feels good"

In amongst the expected Star Troopers chatter, a less obvious comparison for Helldivers 2 has quietly been making the rounds: 2015's Metal Gear Solid 5: The Phantom Pain. Unexpected overlap in stealth, movement, and gunplay has brought Kojima's open-world action espionage masterwork back into the spotlight, and director Josh Sawyer of RPG powerhouse Obsidian reckons it's all just more evidence that more games shouldn't feel bad about copying stuff that works well and feels good. 

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