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Jacob Ridley in gaming news

Jacob Ridley - A liquid cooler with no pump: Noctua is working on a prototype targeting 'AIO level performance' - pcgamer.com - Greece - Italy

A liquid cooler with no pump: Noctua is working on a prototype targeting 'AIO level performance'

Noctua doesn't do liquid coolers. It still doesn't today, though over at Computex it revealed a prototype for a liquid cooling product. Naturally, the air cooling company is going about it in an entirely different way to the norm. Its liquid cooler has no pump.

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Jacob Ridley - Hyte is claiming its new AIO CPU cooler to be the quietest and coolest ever made - pcgamer.com

Hyte is claiming its new AIO CPU cooler to be the quietest and coolest ever made

According to Hyte, the Thicc Q80 Trio is the best darned all-in-one liquid cooler on the market.

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Jacob Ridley - Witness the mighty Noctua power supply - pcgamer.com - Taiwan

Witness the mighty Noctua power supply

This Noctua power supply is really something. It's an optimised and improved version of Seasonic's Prime TX-1600. It now comes in brown, of course, including the cables, and includes a single NF-A12x25 fan and redesigned grill. 

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Jacob Ridley - Pat Gelsinger - Intel's latest processor is mostly made by its biggest manufacturing rival because it had 'a better process technology at that point in time' - pcgamer.com - Taiwan

Intel's latest processor is mostly made by its biggest manufacturing rival because it had 'a better process technology at that point in time'

Lunar Lake is a chiplet-based processor. The majority of these chiplets, which Intel calls tiles, are not manufactured by Intel Foundry—the company's manufacturing division. Rather, they're built be TSMC, the world's largest foundry. The reason for that decision, Intel CEO's says, is simply that TSMC was better.

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Jacob Ridley - Intel has made 'a tremendous amount of fixes for compatibility' in its Battlemage GPU architecture to ensure games run as they should - pcgamer.com

Intel has made 'a tremendous amount of fixes for compatibility' in its Battlemage GPU architecture to ensure games run as they should

Intel's next graphics architecture, Xe2, will be more widely compatible with games and less clunky, says Intel Fellow Tom Petersen. The improvements announced so far for Xe2 include many specifically designed to correct issues widely reported with current Arc discrete graphics cards. But they're also designed to and put it in line with the more popular architecture of the day. 

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Jacob Ridley - Intel talks shop about next-gen Lunar Lake processors: 'We will win in performance, we will win in graphics, we will win in AI' - pcgamer.com

Intel talks shop about next-gen Lunar Lake processors: 'We will win in performance, we will win in graphics, we will win in AI'

Intel has unveiled more details about its upcoming mobile CPU generation, codename Lunar Lake. To launch under the same Core Ultra umbrella as previous Meteor Lake chips, Intel has promised a few big tweaks to improve graphics, efficiency and, of course, AI.

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Jacob Ridley - It's on: our first look at Intel Battlemage comes from Lunar Lake's new graphics silicon with its redesigned Xe2 architecture - pcgamer.com

It's on: our first look at Intel Battlemage comes from Lunar Lake's new graphics silicon with its redesigned Xe2 architecture

Battlemage is coming. At least that's what Intel says at an event dedicated to its new mobile processors, Lunar Lake. These new mobile chips give us a good idea of what to expect with Intel's second graphics card generation—Lunar Lake and the upcoming Battlemage graphics cards share the same GPU architecture.

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Jacob Ridley - One thread per core: 'we can deliver better than Hyper-Threading performance without Hyper-Threading' claims Intel for Lunar Lake - pcgamer.com

One thread per core: 'we can deliver better than Hyper-Threading performance without Hyper-Threading' claims Intel for Lunar Lake

Intel is ditching Hyper-Threading with its latest Lunar Lake processors. The simultaneous multithreading technology that has steadily delivered two threads per core for decades is being removed from its Lunar Lake processors in favour of more power efficient P-cores and relying more on E-cores for multithreaded performance, as previous rumours had suggested.

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