Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

One thread per core: 'we can deliver better than Hyper-Threading performance without Hyper-Threading' claims Intel for Lunar Lake

Intel is ditching Hyper-Threading with its latest Lunar Lake processors. The simultaneous multithreading technology that has steadily delivered two threads per core for decades is being removed from its Lunar Lake processors in favour of more power efficient P-cores and relying more on E-cores for multithreaded performance, as previous rumours had suggested.

«We can scale using E-cores and therefore we have decided to actually not use Hyper-Threading,» says Intel's Arik Gihon, lead client CPU SoC architect.

It's a «good trade-off», I'm told, as the Skymont E-cores are effective for multicore performance. Lunar Lake has four E-cores, located on the new Compute Tile with a Low Power Island complex, and these are prioritised first by Thread Director and the OS for workloads.

Intel argues that a hybrid architecture using Thread Director—i.e. Lunar Lake, Meteor Lake, and any desktop chip post-Alder Lake—will prioritise physical cores over threads, which reduces the need for Hyper-threading.

«Our E-cores are getting so good, we can deliver better than SMT, better than Hyper-Threading performance, without Hyper-Threading», says Intel's Robert Hallock.

«We get so much more out of these cores.»

Many frequently used applications on thin-and-light laptops, Intel argues, utilise four threads or below.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

That's an interesting take, most of all as we've seen the opposite being argued for increasing thread counts over the years. Though Intel isn't talking about games or intensive applications best suited to a desktop or a performance-first chip just—Lunar Lake is all about efficiency—though there are rumours of Arrow Lake desktop chips without Hyper-Threading, too.

The Lion Cove P-cores are reportedly tuned for single-thread efficiency without Hyper-Threading, which means a gain of around 5% performance/power and 15% performance/power/area versus the core with Hyper-Threading enabled.

Read more on pcgamer.com