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Ion Hazzikostas in gaming news

Harvey Randall - Ion Hazzikostas - WoW's released a short cinematic ahead of the War Within's pre-patch—and I'm just happy these characters are talking like actual people, now - pcgamer.com - These

WoW's released a short cinematic ahead of the War Within's pre-patch—and I'm just happy these characters are talking like actual people, now

World of Warcraft's next three expansions are a bold gambit from Blizzard. They'll be a story told in three parts, and—judging by the trailer for The War Within—they'll focus on character development and emotional storytelling over big dudes in armour calling you a pitiful mortal while revealing the next step of their master plan. It's also about to receive, arguably, its first actual in-game story cinematics, and Blizzard's given us a preview in advance.

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Eric Law - Ion Hazzikostas - World of Warcraft Game Director Has Great News for Dracthyr Fans in The War Within - gamerant.com

World of Warcraft Game Director Has Great News for Dracthyr Fans in The War Within

World of Warcraft recently confirmed that Dracthyr will be able to choose other classes in The War Within. While it likely won’t be right at launch, World of Warcraft fans can expect the race from Dragonflight to open up somewhere near the start of the expansion.

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Ion Hazzikostas - This Week - This Week in WoW: April 19, 2024 - news.blizzard.com - Australia - New Zealand

This Week in WoW: April 19, 2024

Catch up on all the latest World of Warcraft news from the last week—take a tour through The War Within in the WoWCast developer chat, pre-purchase the World of Warcraft®: The War Within™ 20th Anniversary Collector's Edition, get a closer look at the new Warbands System, and more! 

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Heather Newman - Ion Hazzikostas - 'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director - pcgamer.com

'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director

When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth, there was one big worry.

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Harvey Randall - Ion Hazzikostas - WoW: The War Within's new arachnophobia filter that turns spiders into crabs was mapped out by a lone developer, but 'she had a wonderful time—she likes spiders' - pcgamer.com

WoW: The War Within's new arachnophobia filter that turns spiders into crabs was mapped out by a lone developer, but 'she had a wonderful time—she likes spiders'

World of Warcraft: The War Within will be taking players deep, deep underground to do battle with the Nerubian empire—which, inevitably, means spiders. A lot of spiders. Dungeons full of 'em. Raids, even.

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Iain Harris - Ion Hazzikostas - The next World of Warcraft expansion features an ancient race of spider people, so ahead of The War Within, the MMO is getting an arachnophobia mode to turn them into crabs instead - gamesradar.com

The next World of Warcraft expansion features an ancient race of spider people, so ahead of The War Within, the MMO is getting an arachnophobia mode to turn them into crabs instead

World of Warcraft's The War Within expansion spotlights one of the MMO's most ancient yet unexplored races: a group of antagonistic arachnoids known as the Nerubians. While that's exciting for lore heads everywhere, it also requires Blizzard to solve an age-old design dilemma – what about the players who don't like spiders? 

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Ion Hazzikostas - WoWCast Developer Chat: Go Into the War Within - news.blizzard.com

WoWCast Developer Chat: Go Into the War Within

Join Game Director Ion Hazzikostas and Associate Art Director Tina Wang as they sit down with Community Manager and host Bethany Stout to take you into The War Within™.

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Harvey Randall - Ion Hazzikostas - WoW: The War Within will tell its main story via delves and dungeons 'when it makes sense', giving me hope for an escape from 2 decades of raid-centric storytelling - pcgamer.com - Poland

WoW: The War Within will tell its main story via delves and dungeons 'when it makes sense', giving me hope for an escape from 2 decades of raid-centric storytelling

I've always wanted to love the setting of World of Warcraft—but its storytelling, gnarled up in confusing timelines, optional quests, raid cutscenes, and books,has always kept me at arm's length. Despite that, I've always been rooting for it to get better. That's mostly out of nostalgia, sure, but I also have a love for the mechanics of stories, and I like to cheer for an underdog.

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