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Ion Hazzikostas in gaming news

Harvey Randall - Ion Hazzikostas - Blizzard confirms it's working on a 1-5 player 'story difficulty' for its big raids in World of Warcraft: The War Within, and it's honestly about time - pcgamer.com

Blizzard confirms it's working on a 1-5 player 'story difficulty' for its big raids in World of Warcraft: The War Within, and it's honestly about time

World of Warcraft's always had an issue with its storytelling—I mean, it's historically had a lot of issues if you tally them all up—but first and foremost is the problem that, if you want to cap off the expansion story, then you'll need to get your raiding boots on.

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Iain Harris - Ion Hazzikostas - World of Warcraft director says leaning on games like Warcraft 3 to make the MMO's most iconic villains means that Blizzard has "struggled" to create new bad guys since - gamesradar.com

World of Warcraft director says leaning on games like Warcraft 3 to make the MMO's most iconic villains means that Blizzard has "struggled" to create new bad guys since

World of Warcraft game director Ion Hazzikostas says using Warcraft villains established outside the MMO in earlier expansions worked in the short term but left Blizzard with narrative challenges in the long term.

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Harvey Randall - Ion Hazzikostas - WoW game director Ion Hazzikostas says they're already drafting up plans for The Last Titan's patches—that's 2 expansions after The War Within, in case you're keeping score - pcgamer.com

WoW game director Ion Hazzikostas says they're already drafting up plans for The Last Titan's patches—that's 2 expansions after The War Within, in case you're keeping score

World of Warcraft: The War Within, bar some iffy early access nonsense, appears to be landing pretty well—it's early days, mind, but Blizzard seems to have meant it when it comes to bolstering its evergreen systems, changing how it tells its story, and making Xal'atath into the scenery-chewing dramaturge perfect to kick off the Worldsoul Saga's chaos.

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Harvey Randall - Lincoln Carpenter - Ion Hazzikostas - World of Warcraft director Ion Hazzikostas says the Worldsoul Saga is letting Blizzard give its villains some much-needed character: 'Dragons are really cool, but it's hard to grasp the motivations of a being the size of a city' - pcgamer.com

World of Warcraft director Ion Hazzikostas says the Worldsoul Saga is letting Blizzard give its villains some much-needed character: 'Dragons are really cool, but it's hard to grasp the motivations of a being the size of a city'

World of Warcraft is entering a new era. «Even though we're entering our 20th year, it's a time when new and returning players can get in on the ground floor of a story,» Ion Hazzikostas, game director for World of Warcraft, said in an interview at Gamescom with PC Gamer's Harvey Randall. The Worldsoul Saga, the three-expansion arc beginning with the imminent release of The War Within, is giving Blizzard a chance to sculpt WoW's story with a broader scope. And according to Hazzikostas, no character better embodies the new age of Warcraft storytelling than Xal'atath, WoW's latest archvillain.

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Heather Newman - Ion Hazzikostas - 'It's time to rebuild some foundations': Shadowlands forced Blizzard to rethink World of Warcraft's oldest ideas to make it a better MMO, director says - pcgamer.com

'It's time to rebuild some foundations': Shadowlands forced Blizzard to rethink World of Warcraft's oldest ideas to make it a better MMO, director says

World of Warcraft's developers did an abrupt about-face after largely refusing to acknowledge player feedback during the Shadowlands expansion that nearly killed the game. With the MMO's 10th expansion, The War Within, on the horizon, game director Ion Hazzikostas told PC Gamer that Blizzard is more willing than ever to re-examine WoW's basic systems to stay in tune with what players want.

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Christina Gonzalez - Ion Hazzikostas - World of Warcraft's Ion Hazzikostas & Morgan Day Talk Affixes in Mythic+, Feedback, and The War Within - mmorpg.com

World of Warcraft's Ion Hazzikostas & Morgan Day Talk Affixes in Mythic+, Feedback, and The War Within

WhenThe War Withinis out, Mythic+ changes are coming, with new affixes and more and the World of Warcraft community has already been giving lots of feedback. 

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Harvey Randall - Ion Hazzikostas - WoW's devs will continue to use private auras, which limit UI addon functionality, in The War Within: though they'd like to be selective to avoid cures 'worse than the disease' - pcgamer.com

WoW's devs will continue to use private auras, which limit UI addon functionality, in The War Within: though they'd like to be selective to avoid cures 'worse than the disease'

World of Warcraft has a bit of a problem. Unlike an MMO like Final Fantasy 14, which makes user addons technically against its terms of service, WoW has always been very lenient with its UI—to the point where the game was able to leave its ancient HUD untouched until Dragonflight.

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Holly Longdale - Ion Hazzikostas - This Week - This Week in WoW: June 14, 2024 - news.blizzard.com

This Week in WoW: June 14, 2024

Catch up on all the latest World of Warcraft news from the last week!

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