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Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the way

Palworld developer Pocketpair has acknowledged the significant impact «cheating and the influence of fraudulent activities» is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking — including the introduction of an «external anti-cheat solution» — to tackle the problem.

Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been «dealing with each issue on a daily basis and taking measures», there are «many cases where we are not able to keep up» with cheating and fraudulent activities — leading, it acknowledged, to «some players [being] unable to play the game properly.»

Pocketpair apologised for «any inconvenience this may cause» and — expanding on a recent social media update promising a cheating-related patch «soon» — revealed it's currently working on a number of specific measures to deal with cheating and fraudulent activity «strictly and as a priority».

To see this content please enable targeting cookies. Manage cookie settings Palworld launched for Steam and Xbox in January.Watch on YouTube

First up will be a new player list function for servers, arriving at the end of this month, which Pocketpair says will «strengthen the identification of players who engage in cheating and the suspension of their use by the development team.»

That'll be followed by the introduction of an external anti-cheat solution to the game. Use of this will be mandatory on Palworld's official servers, but optional on community servers, and for those playing purely solo or in co-op.

«Our entire team is working hard to get everyone back to a state where they can enjoy the game comfortably,» Pocketpair concluded, «and with peace of mind as soon as possible.»

Today's developer update follows a busy first month of early access for Palworld, in which it managed to surpass 2m concurrent players on Steam — only the second game to do so — and a total of 19m players across all platforms, becoming

Read more on eurogamer.net