Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Palworld reaches 25m players in first month

Palworld has reached an astonishing 25m players within its first month.

The numbers, revealed by developer Pocketpair, also confirm 15m players jumped into the action-adventure, monster-taming, survival game on Steam. The other 10m have dived in on Xbox, though Pocketpair didn't specify how many of these were players who bought a copy of the game versus how many were playing via Xbox Game Pass.

15m copies of Palworld sold on Steam will have made Pocketpair about $315m, which is around £250m, after taking off Valve's 30 percent cut. That money will surely go a long way to helping Pocketpair with its $500k a month spending on servers, as well as hiring developers to no longer be «overwhelmingly short of people».

To see this content please enable targeting cookies. Manage cookie settings Palworld launched for Steam and Xbox on 19th January.Watch on YouTube

By the end of January, we knew Palworld had sold 12m copies on Steam and had 7m players on Xbox. In the space of three weeks, it's managed to pull in another 3 million players on each platform.

Read more on eurogamer.net