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Palworld developer Pocketpair apologises once again as co-op servers go down as game sales top 3m

No, it's not just you – Palworld's co-op servers are down again.

Yesterday, developer Pocketpair explained on social media that as Palworld exceeded 700,000 concurrent players, it had to hold «an emergency meeting» with Epic Games to «add an update to the Epic Online Services», and in the last hour, the team says the servers are «currently experiencing outages due to an unusually high load worldwide» once again.

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«Server Outage Notice: As the number of concurrent players across all platforms exceeded 1.3 million, the Epic Online Service is currently experiencing outages due to an unusually high load worldwide,» Pocketpair said this morning.

«Singleplayer is unaffected by this server outage. This is causing connectivity issues with co-op and servers.

»We are sorry for this inconvenience and we are working to recover stable operation as soon as possible."

Server Outage Notice:

As the number of concurrent players across all platforms exceeded 1.3 million, the Epic Online Service is currently experiencing outages due to an unusually high load worldwide.

Singleplayer is unaffected by this server outage.
This is causing…

— Palworld (@Palworld_EN) <a href=«https://twitter.com/Palworld_EN/status/1749030357511586131?ref_src=» https:>January 21, 2024 To see this content please enable targeting cookies. Manage cookie settings

Half an hour ago, the Pocketpair team updated the thread to acknowledge that the issues were persisting but it was «working hard to resolve the server outages and other serious issues that are occurring for some players».

Although the team apologised for the trouble, it was unable to provide an estimated timeframe for when the issue may be resolved.

The outage comes as the game hits three million copies sold in just 40 hours since the early access title was released.

<a href=«https://twitter.com/hashtag/Palworld?src=hash&ref_src=» https:>#Palworld

has sold over 3 million copies in 40
Read more on eurogamer.net