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"Our Intention Was To Really Understand The Creative Process Of George Lucas": Cloé Hammoud & Marthe Jonkers On Star Wars Outlaws

will take players to the galaxy’s seedy underbelly in the IP’s first open world game, andinterviewed associate world director Cloé Hammoud and associate art Director Marthe Jonkers at Summer Game Fest 2024. Instead of dealing with Jedis or Rebels, players assume the role of Kay Ness, a thief embarking on the heist of a lifetime. The upcoming title will let players explore the Outer Rim freely, revisiting the era between and for the first time in many years.

The game blends existing locations like Tatooine with brand-new ones created from the ground up, like the planet Toshara. Toshara is inspired by the African savanna with a sci-fi twist, and has its own cultures, locales, and secrets to discover. will feature new enemies, creatures, and delve into the galaxy’s criminal syndicates like never before.

Massive Entertainment's attention to detail ensures that Star Wars Outlaws feels like part of the original trilogy.

Screen Rant: One of the most exciting things about this game is it's marketed as the very first open-world — truly open-world — Star Wars game. What locations are you most excited to see players explore and bring to life when you were making this?

Cloé Hammoud: That's a really tough question. It's like picking your favorite pets, basically. I would say it was a true opportunity, honestly, as a world director, to create such a diverse world, to have so many different planets with different environments. We created Tatooine that fans love and know so well, but we've also have brand-new creations such as Toshara, which is a new savannah moon. We also have Akiva, more humid jungle environment, and of course Kijimi, which is a more frozen planet.

I would say among all of this, it was really cool to be able to add new locations to Tatooine, and we really got into the source material of what influenced George Lucas when he created that planet to stay true and to stay authentic to the mood and feel of the planet. We created a new settlement called Wayfar, and

Read more on screenrant.com