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One modder is bringing back Resident Evil 2's classic style by adding over 1,700 camera angles to the Remake

I first played Resident Evil 2 on my cousin's PlayStation when I was way too young to be doing so—10-year-old me had no business walking around Racoon City at that age. Back then, the grainy images and bloody zombies felt like they would jump out of the screen at me, and the lack of directional control, thanks to the fixed camera angles, was too much for my tiny brain to handle. 

While I can't say for sure whether my brain has gotten any bigger, I'd like to think that if I were in the same circumstances now, I'd handle myself a lot better and wouldn't just disintegrate in terror at the sound of Mr X's footsteps. And as if my prayers have been answered, I can finally test out that theory as modder Enveloping Sounds released a couple of videos showcasing their work on a REFramework mod, which adds the fixed camera angle to Resident Evil 2 Remake. 

«When starting the game, you will see your character from the point of view of a mounted/fixed camera cinematically pointed at the scene,» Enveloping Sounds explained in a blog post. «Then, when trying to walk out of frame, it will change to another camera based on your new location, with the camera angles transitioning to one another in a seamless sequence that will follow you wherever you go. There are over 1,700 fixed cameras, all carefully placed, and the game can be completed from beginning to end entirely using these cameras.» 

It doesn't just end there, though, as this mod will also include customizable features like visual adjustments, controller options, an editor tool that is capable of creating and changing the fixed camera angles, and a camera that's «akin to the one in The Medium,» which, after further research, managed to terrify me in an entirely new way—would recommend. But the best option by far has to be the way you can blend the classic camera with over-the-shoulder aiming. Fixed camera angles are artistically beautiful, but I've always preferred to be closer to the action when fighting off zombies or any

Read more on pcgamer.com