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One Incredible Baldur’s Gate 3 Quest Item Shouldn’t Be Wasted On Its Intended Target

[Warning: This article contains spoilers for Gale's story in Baldur's Gate 3.]

Gale is a great character in and a powerful wizard, but his lack of armor and relatively small pool of hit points mean that he will probably end up dead sooner or later. Luckily, this is not a problem, as a part of his personal story actually revolves around the occurrence of his death and his subsequent resurrection. Given Gale's explosive nature, it makes sense that he would go out of his way to create contingencies in the event of his untimely death, and one such contingency could actually be a boon to the party.

The first time that Gale fully dies, an illusory version of him appears nearby and speaks to the player. It tells them that Gale must be brought back to life and that Gale has a scroll of in a pouch in his inventory. The illusion gives players a series of increasingly complicated and comical instructions to unlock the magic pouch and get the scroll (which is technically not in the pouch, but with a magma mephit that a flute inside the pouch can summon). However, wise players will avoid actually using the scroll on Gale in that instance.

In Baldur’s Gate 3, permanent buffs are those that persist through death and without a time limit, and here’s how to get each one across the acts.

While it may sound strange,it is far better for players to avoid using the scroll of on Gale and instead revive him some other way. This is because this particular scroll is far better than any other healing item the game offers, topped only by the cleric ability «divine intervention.» Instead of bringing a dead character back to life with one hit point, as standard scrolls do, the scroll brings them back instantly with full hit points and all of their class resources, such as spell slots, recharged.

The scroll brings them back instantly with full hit points and all of their class resources.

This makes the scroll truly invaluable as a way to fully recharge a character mid-combat without the

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