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One Helldivers 2 Strategy Is Going To Save You A Lot Of Reinforcements

One of the preeminent joys of is dispensing managed democracy with a hail of bullets, but sending as much liberty as possible downrange may not always be the best strategy. The four-player co-op shooter is quite reactive to player input, with the Galactic War constantly evolving according to the player base's combined efforts at liberating planets. This reactivity extends to individual missions as well, and wanton engagements, especially on higher difficulty settings, can quickly result in needlessly being overwhelmed and being forced to expend Reinforcements.

Each mission's map – both in-game and when selecting a drop point – helpfully highlights locations of concentrated enemies with shaded red portions. These indicate where the squad can find Terminid Nests or Automaton Fabricators of varying size, and destroying them is an optional objective in nearly every mission. Outside these hot zones, however, enemy patrols wander the map, and while Helldivers have explicit orders to win the war by any means necessary, choosing a more measured approach to these patrols can be a game-changer.

Although it's a feature that may not be immediately obvious, the stealth mechanics and enemy awareness systems in are fairly sophisticated. Often, avoiding a patrol can be the best course of action, as they're liable to call more enemies for aid. This manifests as a Bug Breach when fighting the Terminids, and a Bot Dropship against the Automatons. Especially on higher difficulties, dealing with a Breach or a Dropship can take time, and the noise caused by the battle my only attract another patrol, which can then trigger a subsequent Breach or Dropship. Resorting to stealth while traveling between objectives – easiest with a coordinated squad – will save players from not only wasting Reinforcements, but other Stratagems as well.

While deftly avoiding patrols altogether is the easiest way to stay alive and keep the mission objective-focused, it's not always possible. Even if players are

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