NVIDIA Talks How AI Will Transform Graphical Computation On Consumer GPUs: Transforming Pixels Into Visual Perception
NVIDIA has been at the forefront of bringing AI's prowess to consumers with its GPUs, and several new technologies are coming that will usher in a new era of gaming and graphical fidelity in the coming years.
NVIDIA's DLSS 3.5 & Ray Reconstruction Are Just The Beginning, Company Talks Several Next-Generation AI Technologies Which Will Fundamentally Change The Way How Consumer GPUs Generate Pixels
The influx of artificial intelligence into every mainstream application known to the human world looks to be imminent, given that major tech giants, such as Microsoft and Amazon, are engaged in a race of AI integration, simply due to the massive advantages the technology brings, whether it is in the form of advanced computing, or even improving consumer experience.
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However, NVIDIA is at the very top when it comes to utilizing AI in computing and enterprise applications, a notable example being NVIDIA's ACE. The firm now looks determined to incorporate the power brought by AI to enhance graphical performance. This post isn't mainstream news but rather a narration of the chain of events that shows how big of a role AI will play in the graphical performance of our GPUs, ultimately opening new doorways in the way developers visualize their ideas into something "graphically."
NVIDIA's Ray Reconstruction: Combining RT & AI Into a Single Package To Significantly Enhance Visuals
In the modern era of graphics, the race lies in how architecture can upscale native resolutions, allowing consumers to view the best scenarios through "artificially fueled" means, such as NVIDIA's DLSS and AMD's FSR. NVIDIA says that with the influx of AI, they have managed to enhance "7 out to 8" pixels displayed to the users, potentially "quadrupling" the resolution in some cases. Through this, the company has managed to allow developers to "re-create" older titles