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No Rest for the Wicked Update Revamps Crucible, Improves Combat and Adds New Content

Today, Moon Studios has released a major update for the early access build of No Rest for the Wicked. Its highlights include the revamped Crucible, improved combat, and several new pieces of content.

Related Story Largest No Rest for The Wicked Patch to Date Adds DLSS and FSR Upscaling Alongside Respecs and More
A Whole New Crucible: The Crucible has been revamped with a new roguelite and new boon system, known as “Echos.”Nearly doubled in size from the previous version, as well as additional art themes for all Crucible rooms, players will experience a whole new level of deeper randomization. And now the Crucible will also be unlocked earlier for players to experience it from reaching Sacrament.

New Fungal Enemy Faction: Featuring new enemy types known as the “Gloam”, with all new behaviors to adapt to in combat. ● New Item Category: Exceptional Items have been added to the game. This is a whole new level of enhancement that will allow players to further improve their weapons from the Crucible and carry over into the rest of the game.

More Visceral Combat: Combat has always been at the core ofNo Rest for the Wicked, and with the Crucible update players will experience many improvements that bring variety and freshness to how battles will play out. Players can now rip, tear, shatter and shred opponents! These effects are not just visual, players can utilize these effects and abilities to overcome the treacherous difficulty found in the depths of the Crucible. ● Stray Animals: Not everything found in the game is trying to kill you – players will find new stray animals in Sacrament to interact with.

Take a break to pet these cute creatures along your journey. ● More to Explore: Previous areas and regions like the Black Trench and the Nameless Pass have received revisions providing exciting new paths and extending these areas. Providing more for players to seek out and explore in this update.

Read more on wccftech.com