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New Super Smash Bros. Ultimate Data Proves How Balanced Its Huge Roster Is

Legendary game developer Masahiro Sakurai has revealed that is incredibly balanced regarding how its characters play against one another in battles worldwide. The iconic platform fighter is so balanced that playing any character within the game provides a reasonable chance of winning against any foe players may come across.

The revelation was made by Sakurai himself in the latest video on his Masahiro Sakurai on Creating Games YouTube channel. The topic was about balance within a video game and how simply averaging out the characters' abilities within a fighting game wouldn't work; a different approach was needed.

Sakurai's strategy directed the development team to build up the unique elements of characters like Mario, amplifying weaknesses instead of removing novel aspects. The goal was to ensure variety while also having balance, which led to a shocking reveal by Sakurai at the end of the video: global data shows all 85 characters having win rates between 47.18% and 51.43%, an incredibly small margin.

There are three very different endings in Super Smash Bros. Ultimate's World of Light mode. Here's how to get each of these different conclusions.

The . creator noted that by taking the global win rate data for the fighting title, the stats reveal that the game's best character, in terms of wins, only won just over 51% of the time. Then, when looking at the character with the worst win percentage, they won around 47% of the time. By Sakurai's own admission, this would point to the game being pretty balanced and that "."

The game developer even joked that it would be much harder to make the game more balanced than it already is. However, Sakurai also noted that the win-loss percentages aren't everything; they only speak to how each character "." Thus, the game is meant to be so balanced that anyone can pick it up, choose any character they desire, and at least have a chance of winning a fight against another opponent.

The franchise's future is still up in the

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