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Multiple indie devs "blindsided" after multi-year passion projects get immediately get buried by EA's Command & Conquer Steam onslaught: "Maybe I'm just cursed"

On March 7, EA shadow dropped a host of classic PC games on Steam, including pretty much the entire Command & Conquer series. That's good news - unless you're one of the indie devs who released a game the very same day and suddenly had to compete with decades worth of nostalgia amid the notorious whims of the Steam algorithm.

One of the affected titles was Potions: A Curious Tale, a cozy adventure and crafting game about a witch and her potions. "My indie game I worked on for 10 years was immediately bumped off of New and Trending by EA spam releasing 11 titles at once," developer Renee Gittens said on Twitter. "All of the built-up marketing and momentum squashed in an instant."

It's notoriously difficult for a game to stand out on Steam, but one of the ways for an indie to get noticed is through its placement on the platform's New and Trending tab. That front page section highlights new releases that have achieved some degree of popularity, effectively filtering out those games you might ungenerously refer to as 'Steam trash' - you know, the hentai puzzle games and the like.

Absolutely brutal - tiny team, 10 years of work between all the detours and forced time trying to get some income together, but never gave up on it, never walked away from it - kept grinding away and then this is launch day. Gamedev, y'all. https://t.co/AUL2F3S8goMarch 9, 2024

Getting shoved out of that tab dramatically decreases your game's visibility in the crucial early days after launch, and Gittens noted that she would "have avoided this date like the plague" if EA's releases were announced ahead of time. "The game took ten years of dev because I had to work full-time jobs during development," she said, adding later, "This is my dream game and I didn't cut any corners."

Gittens said that "one of my goals for this game was to help young girls to recognize their own strengths and empower them to follow their dreams. The mechanics and story of Potions, and sharing my own journey, was intended

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