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Monster Hunter Wilds Gamescom Hands-On Preview – Bigger and Better Than Ever

Monster Hunter Wilds is, without a doubt, one of the most anticipated games releasing next year on PC and consoles, and the excitement was palpable during Gamescom 2024, with extremely long lines to try out the game for the very first time since its announcement. During the show, I also had the chance to try out the next entry in the CAPCOM series, playing through a single-player quest that acted more as a tutorial before jumping into a more challenging multiplayer quest focused on hunting the powerful Alpha Doshaguma.

From a gameplay perspective, there isn't a whole lot to say about the single-player quest other than that it served as a decent introduction to some of the series' basic mechanics, story, and setting. Though I never truly cared for the story in any Monster Hunter game, I appreciated how the main character and Palico are now fully voiced, which definitely helped immersion and made me feel more engaged with the characters and world. This quest also showed effectively how the formula has been further streamlined over World and Rise, providing some welcome quality-of-life improvements that continue to address some of the clunkiness the series was known for in the past. I particularly appreciated the Seikret, a dinosaur-meets-bird creature that hunters can use to move around the vast world of Monster Hunter Wilds. This introduction seems to strike a great balance between the scripted mounted animals of World and the Palamutes of Rise, giving players the chance to do quite a few things while mounted, including, for the first ever in the series, switching between two different weapons. This is sure to influence build crafting on the final game quite a bit, as players will likely have to strike a balance for skills that work with both of their weapons of choice.

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