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Microsoft is cutting 1,900 staff across Xbox, Bethesda and Activision Blizzard

Microsoft’s head of gaming has confirmed that 1,900 staff will be laid off across Activision Blizzard, Bethesda and Xbox.

In a message sent to staff obtained by IGN, Spencer said Microsoft would provide “full support to those who are impacted during the transition, including severance benefits informed by local employment laws.”

According to the exec, the decision had been made after Microsoft and Activision Blizzard’s leadership teams “set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth”.

Alongside the layoff news, Blizzard president Mike Ybarra has confirmed he’s decided to leave the company. Allen Adham, Blizzard’s chief design officer, is also leaving the company, reports The Verge.

Blizzard’s previously announced survival game, which was being helmed by Ubisoft’s former Far Cry boss Dan Hay, has also been cancelled as part of these changes.

The layoffs come just three months after Microsoft’s completion of its $69 billion acquisition of Call of Duty owner Activision Blizzard.

Spencer said in the email to staff: “As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth.

“As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1900 roles out of the 22,000 people on our team. The Gaming Leadership Team and I are committed to navigating this process as thoughtfully as possible.

“The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here. We are grateful for all of the creativity,

Read more on videogameschronicle.com