Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Metaphor: ReFantazio's original fantasy world gave the Persona 3, 4, and 5 director "freedom" to work on ideas "that we couldn't put into other games"

Long-time Persona director Katsura Hashino reckons working on the demon-hunting, high-schooling series is a little "easier" than creating a whole new world in Metaphor: ReFantazio, but the latter allowed the developers to work on ideas that they just couldn't have before.

Speaking to the Official Xbox Podcast, Persona and Metaphor: ReFantazio's Hashino said "we really had ideas we wanted to put into this game that we couldn't put into other games." He used his popular supernatural high school series as an example, too.

"Persona 5 is set in the real world - Persona 5 specifically in Shiba and Tokyo," he noted. "That means the story we wanted to tell became slightly limited to the space we were within. It also means it's a little bit easier for us to work with because we know the place, we have that sort of baseline to work from. But, once again, it does limit our options."

Hashino compared that to the "entirely new fantasy world that we created" in the most recent genre giant Metaphor: ReFantazio, which is currently breaking records for its developer Atlus. "We have the freedom to explore all these ideas and things that we weren't able to do in the past," he explained. "In the Persona series, the characters [and] the story itself were based around a single location, a single hideout, usually, where all the characters hang out." But Metaphor's country-spanning story and much "larger" scale, on the other hand, gives players the "chance to see a broader perspective" from multiple tribes and cultures.

Metaphor: ReFantazio combines real-time and turn-based combat because its director wanted to embrace the idea of “manga and movie-style combat.” 

Weekly digests, tales from the communities you love, and more

Read more on gamesradar.com
DMCA