Atlus shows new Metaphor: ReFantazio trailer at Summer Game Fest
Metaphor: ReFantasio—the next RPG from Studio Zero—appeared with a new trailer during the 2024 Summer Game Fest showcase.
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Metaphor: ReFantasio—the next RPG from Studio Zero—appeared with a new trailer during the 2024 Summer Game Fest showcase.
fans may have to wait a few more years for the next game but those desperate to scratch the itch for a compelling social system and turn-based combat should look out for one of October's biggest releases. Atlus and SEGA have spent many years growing the franchise into one of the most beloved JRPG series on the market but the companies are now trying something different. Bringing along several key creators, Atlus aims to breathe new life into the formula by giving fans an entirely new world.
New Atlus JRPG Metaphor: ReFantazio is fast approaching, and it seems it's already been given a seal of approval from Nier creator Yoko Taro, who claims that the game is "so stylish I almost wet myself." That's, uh, promising.
A new livestream for Metaphor: ReFantazio will take place later this week.
Metaphor: ReFantazio is the newest game developed by Studio Zero and published by ATLUS. Studio Zero is a division of ATLUS that has developed games such as Catherine: Full Body and now the new exciting addition, Metaphor: ReFantazio, its first game since 2016. ATLUS is the mastermind behind franchises such as Shin Megami Tensei and Persona.
Metaphor: ReFantazio omits romance for an "experience unlike any you have had" in previous Atlus games.
Mastermind Persona and Shin Megami Tensei director Katsura Hashino explains just how big Atlus' upcoming JRPG Metaphor: ReFantazio is - and why you'll probably have to play a few times to experience every dungeon.
Originally released in 2003 for the PlayStation 2 and then remastered in 2020 for PS4, Nintendo Switch, and PC, Shin Megami Tensei 3: Nocturne has developed a reputation for unpredictable, unavoidable, and utterly brutal difficulty spikes, especially on hard mode. Bosses randomly take extra turns, open-world encounters can wipe you before you even get to act, one mistimed debuff or missed attack can spell disaster, and save points can be painfully infrequent. Your party will get blown out at the drop of a hat, and there's often very little – or quite literally nothing – you can do about it.