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Marvel vs. Capcom Fighting Collection Xbox Snub May Be Due to Engine Issues, Not Favoritism

Yesterday’s Nintendo Direct offered up plenty of exciting announcements and trailers for games like Metroid Prime 4 and The Legend of Zelda: Echoes of Wisdom, but one of the under-the-radar exciting titles was Marvel vs. Capcom Fighting Collection: Arcade Classics. A compilation of Capcom’s various Marvel crossover fighting games and brawlers like X-Men vs. Street Fighter, Marvel vs. Capcom 1 and 2, and X-Men: Children of the Atom, the game is coming to PC, PS4, Switch, and… not Xbox. Unfortunately, this become the main topic of conversation surrounding the game since.

Many have speculated this is an intentional snub, as some past Capcom retro collections have also passed on Xbox and this jives with reports of some publishers reconsidering Xbox support amid “flatlining” sales of the console. That said, there may be a less divisive reason for Xbox being left out in the cold.

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According to a report from Windows Central, Marvel vs. Capcom Fighting Collection, and most of their retro compilations, are built on Capcom’s older and increasingly-outdated MT Framework engine. Apparently, Capcom no longer has a pipeline for easily bringing MT Framework games to Xbox. This may also be the case with PS5, as there’s no native current-gen version of Marvel vs. Capcom, just a PS4 version.

Somewhat complicating this explanation is that Capcom also announced an Ace Attorney Investigations Collection during the Nintendo Direct, which is presumably running on MT Framework and is coming to Xbox. It may be the case that getting MT Framework games on Xbox is just difficult enough that Capcom doesn’t bother with lower-profile, lower-effort releases. Capcom’s Ace Attorney collections are, in fact, full console remakes of former handheld-only titles, while Marvel vs. Capcom is just a classics compilation.

For those who didn’t catch the original announcement, here are the games included in the

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