Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Manor Lords is not a Total War competitor, developer insists

While Manor Lords may at first glance seem similar to the Total War series, its developer has said the upcoming strategy game should not be seen as a competitor.

Writing on Steam, Manor Lords developer Greg laid out a list of things the game is not. Top of this list are the very plain to see words: Manor Lords is not a Total War competitor.

Rather, developer Slavic Magic said its upcoming game is a «city builder with battles».

Manor Lords — Announcement Trailer | Medieval RTS/Citybuilder Manor Lords — Announcement Trailer | Medieval RTS/Citybuilder. Watch on YouTube

«Yes, battles are there, but not as huge or as frequent as some of you might expect,» it wrote, stating that the majority of Manor Lords' gameplay is «focused on city building and management».

Other things that Manor Lords is not is an «Empire Management style Grand Strategy game», an RPG like Mount and Blade or a «competitive, fast paced RTS like Age of Empires or Starcraft».

The developer said on this last point specifically that all of this will ultimately result in a «more relaxed experience» for players, with the «high intensity moments» simply adding a bit of spice to Manor Lords when they occur.

Additionally, Slavic Magic said it was going to refrain from releasing a Manor Lords roadmap right now. «I've made a mistake once or twice before, of promising and working on a feature only to find out that the testers didn't care as much as I did and that they actually wanted something else,» it wrote.

«So even if I have a plan, I want to adopt the philosophy of 'listen, verify, implement'. This way I expect the first month of patches to be just bug fixes and polish. During that time, together with Hooded Horse, we'll be collecting your feedback and then prioritising work based on what we hear.»

If you are planning on jumping into Manor Lords on its early access launch later this month, but could do with a bit more knowledge about it, be sure to check out our guides. Here is one on Manor Lords'

Read more on eurogamer.net