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  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Laser Sphere uses Playdate’s crank to control a space laser, and I’m having a blast

The horde is relentless. Every time I naively get overconfident in the timing of my laser sweeps and think I finally have the advantage over my enemies, the next wave comes in tenfold just to put me back in my place. I flatten them, they come back stronger and overtake me, and our little dance starts all over again.

In Laser Sphere, a Playdate game made by Pulp creator Shaun Inman, it’s just you and your prone-to-overheating space laser against the world. From the game’s description:

The lights in the sky are fading. A massive shell around an ailing star is the last bastion of a civilization witness to a cosmic extinction level event. But at the edge of the gloom lurks a horde driven mad by darkness, bent on snuffing out the last of the light.

Your job is to defend the Sphere from the incoming attackers, using the crank to control the direction of the laser beam and ‘A’ to fire. You can hold ‘A’ for a continuous blast of the laser, but this is a time-limited action — after a few seconds, your laser will overheat and be unusable until it cools down, leaving you completely vulnerable. To prevent that, you can instead shoot in short bursts to conserve power. But when tiny, high-speed enemies are coming at you in droves, good luck trying to snipe them each individually. When all else fails, you can deploy a bomb to take out a large number of enemies at once.

Shaun Inman

There are ways to improve the Sphere that'll give you a better shot at holding off the swarm. After destroying the ships, you can collect their materials and use the currency from this at the end of each level to purchase upgrades and make repairs. One add-on will reduce the laser’s cooldown time, while another fortifies your shield.

Thanks to the overheating/cooldown element, every decision feels high-stakes, and Laser Sphere as a result is an extremely engaging little action game. (The music by Mike Freuden is pretty solid too). There are enemies of different sizes, each type moving at a different

Read more on engadget.com