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Larian "not done with updating" Baldur's Gate 3

Larian Studios won't be making any expansions for Baldur's Gate 3, but the developer isn't quite done with the game yet.

Following Larian founder Swen Vincke's GDC talk yesterday, in which he confirmed the company would not make Baldur's Gate 4 or any BG3 expansions, Vincke took to social media platform X to talk more about the studio's future with BG3 and clarify its future plans.

«I understand there will be disappointment because people fell in love with what we created,» Vincke said of the popular RPG, «but it was a story with a beginning, middle and an end and it doesn't need more». Baldur's Gate 3 and its characters «now belong to [Dungeons & Dragons owner Wizards of the Coast],» he said, adding he thinks the properties will be «treated with respect».

To see this content please enable targeting cookies. Manage cookie settings A beginner's guide to multiclassing in Baldur's Gate 3 — with every class explained.Watch on YouTube

Despite talk of Larian's next venture, Vincke said the studio isn't finished with Baldur's Gate 3. «There's still a bunch of stuff coming,» he wrote, including official mod support and more cinematics for endings. «Just not new content.»

Also — we’re not done with updating Bg3. There’s still a bunch of stuff coming like mod support and extra cinematics for some of the endings. Just not new content.

— Swen Vincke @where? (@LarAtLarian) <a href=«https://twitter.com/LarAtLarian/status/1771044613911892327?ref_src=» https:>March 22, 2024 To see this content please enable targeting cookies. Manage cookie settings

Baldur's Gate 3 continues to receive hotfixes and chunky updates across all platforms. The aforementioned mod support was confirmed by Larian director of publishing Michael Douse last month, and is expected to release sometime this year.

At GDC, Vincke confirmed that Larian's next game won't be related to Baldur's Gate 3 or Dungeons & Dragons, after criticising capitalistic «greed» and the industry-wide layoffs which have been occurring

Read more on eurogamer.net