Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Kvark is a Sovietcore boomer shooter that looks like Half Life if it happened in early '80s Czechoslovakia, and it's somehow become my favorite FPS of the month

When I first laid eyes on Kvark, my mind immediately flashed to Sovietcore boomer shooter Hrot—which, for the record, I enjoyed every bit as much as PC Gamer comrade Ted Litchfield. Playing it, though, I found something quite different: A boomer shooter, yes, and very much an ironic take on the grim fatalism of life in a grubby Soviet satellite state. But the feel of the game is really much more in line with the original Half-Life.

Rather than a theoretical physicist with a degree from MIT, in Kvark you play a «valued employee» of an underground facility where workplace accidents (of the fatal sort) are a near-daily occurrence. If it seems slightly odd that your time in your new job begins in a cell block, that quickly becomes the least of your worries. Something has gone very wrong, and it's up to you to either figure out what and clean it up, or just get the hell out of there—I'm honestly not sure how that's ultimately going to shake out.

The basics are fairly straightforward: If it moves, shoot it. I'm not an FPS pro so I won't deep dive into the gunplay, but the weapons feel punchy and make pleasingly loud noises, and it's really quite a bloody mess: Limbs fly, heads pop with a satisfying squitch, walls and floors are liberally drenched in red, and I probably shouldn't describe shotgun decapitation as «cute» but you know what? It kind of is.

Kvark has been in early access on Steam for over a year now, and even at this state there are aspects of it that feel a little rough around the edges. Enemy AI isn't great—the bad guys simply charge directly at me in a conveniently straight line—yet incoming enemy fire can be irritatingly accurate. What I find most bothersome is the save system, which employs single-use checkpoint saves to mark progress through a level. Save points are few and far-between (at least in the levels I've played through) and because they only trigger once, doubling back to an earlier save point (which at least one level requires) won't protect

Read more on pcgamer.com
DMCA