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Intel's chip foundry keeps losing billions of dollars but CEO Gelsinger says this is it, this year is 'the trough'

As part of Intel's internal reshuffling, separating its chip-making facilities into Intel Foundry and everything else as Intel Products, the company filed a Form 8-K with the United States Securities and Exchange Commission. In this document, the full picture of how well the foundry service was performing became clear and with operating losses of $7 billion in 2023, more than $2B worse than the previous year, it's clear that Intel has a lot of work to do to turn that around.

Intel's CEO Pat Gelsinger went through the details of it all in an earnings call (transcript via SeekingAlpha), pointing out that one significant mistake that Intel made was taking far too long to switch to EUV (extreme ultraviolet) lithography, the method that all of the latest CPUs and GPUs are fabricated with. Although Gelsinger doesn't mention this, it's worth noting that Intel's foundries traditionally only ever made chips for itself—without orders from a wide range of fabless companies, such as AMD or Nvidia, there was little call for the company to innovate nor maintain the older manufacturing lines.

TSMC and Samsung not only pour billions of dollars into building cutting-edge fabrication plants, but they also keep their foundries running on old process nodes alive. The order books for them are just as healthy as they are for the latest 3 or 4 nm ones.

The 8-K does show that Intel Products, as a division, is doing very well and in the earnings call, CFO David Zinsner, states that the operating margins are consistently strong, despite decreases in revenue. Intel has long-term targets of 60% and 40% for its gross and operating margins, respectively.

However, with Intel Foundry losing money all over the place, the targets are far more modest, at 40% and 30% for the gross and operating margins by 2030. Right now, Intel is just aiming to get the division to break even by 2027. Hence why it has been accruing financial aid in the billions, to ensure that its multi-process-node plan sticks to

Read more on pcgamer.com