Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Indie studio pulls its first game from Steam after realizing it lost the source code: 'We had no established routine to back up our data'

Last week, a news post appeared on the Steam page for Quantum Lock, an asymmetrical game of cyberspace freeze tag from 2015 and the first game released by indie developer Fat Bomb Studios. The news was grim: While Quantum Lock had been «a big milestone,» the studio said it «was created at a time before we understood version control software.» Fat Bomb was delisting Quantum Lock because, in the years since its release, the source code had been lost.

Without the source code, any issues, bugs, or—worst of all—potential security vulnerabilities players might discover in Quantum Lock can't be addressed. «We do not have access to the source code anymore and cannot make any fixes or changes to the game,» Fat Bomb said in the shutdown announcement. «Because of this, we have decided to disable the ability for anyone to buy copies of the game.»

Aaron Leaton, cofounder of Fat Bomb Studios, had been seeking inspiration when he returned to his studio's first game after eight years away. 

«The game garnered a peak of 10 concurrent users, which was most likely friends of mine that I had convinced to test our game,» Leaton said in an email to PC Gamer. «We had fixed all of the issues we ran into and had no external bug reports. So we moved on from the game and didn't look back until this month, when I had opened it to gather some art reference for a possible new map in our new game, Light Bearers 2.»

Returning with eight more years of game development under his belt, Leaton said he discovered «so many issues that are glaring to me now.» The problem? He couldn't fix them. «At the time of Quantum Lock’s development, we had no established routine to back up our data, aside from placing stuff onto a portable hard drive,» Leaton said. In the years since Quantum Lock's release, that portable hard drive was lost. Leaton's explanation was frank: «We lacked both the knowledge and resources to be able to house data on a local server or a cloud.»

Today, Fat Bomb's version control solution has

Read more on pcgamer.com