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I wish more games did this with their PC requirements

Over the weekend, Ubisoft put out the system requirements for Star Wars Outlaws, which is set to release on August 30. It’s a feature-packed release on PC, with support for DLSS 3.5 and the latest versions of XeSS and FSR 3, as well as unique aspect ratios. But the system requirements go beyond just listing some components and calling it a day. They’re actually useful.

Like most modern AAA releases, Ubisoft provided four tiers for the system requirements. And also like most modern AAA releases, each of those tiers has a resolution, frame rate, and quality setting linked to them. The critical change is that the system requirements also list the setting for the upscaler. In games like Alan Wake 2or the upcoming Black Myth: Wukong, we get a slate of hardware recommendations, but it’s hard to know how big of a factor tools like DLSS and FSR are playing when it comes to performance estimates.

Star Wars Outlaws does away with the guesswork, and in the process, provides a much more realistic set of requirements given the features available in the game. In 2024, it’s not as simple as checking your CPU and GPU against what the developer recommends. Tools like DLSS completely change the performance dynamic, so it’s great to see Ubisoft and developer Massive Entertainment lay out a clear view of performance ahead of the game’s release.

There are a few other additions to the system requirements I’ve never seen before. The game calls for 16GB of RAM, but the system requirements specify that it needs to be in a dual-channel configuration. I can’t think of the last platform that used anything other than dual-channel memory, but it’s an important note nonetheless. Even in 2024, installing RAM in the incorrect slots is still one of the most common PC building mistakes.

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In addition, the system requirements call out the Intel Arc A750, which meets the minimum requirements. It’s great to see Intel

Read more on digitaltrends.com