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How To Get The Mourning Frost (Baldur's Gate 3 Act 1 Secret Weapon)

Unlocking the secret weapon Mourning Frost in can be daunting, as the game does not provide many hints as to how you can get it. Mourning Frost is a two-handed Quarterstaff that is categorized as Very Rare. This item is one of the many well-hidden secrets in Act 1 of , which also includes a mysterious tome called The Necromancy of Thay and access to a hidden underground area in the Blighted Village.

Among the scarcity of remarkable gear in Act 1, especially for mages, as they do not usually benefit from the items provided by the Adamantine Forge in , Mourning Frost is a great item to add to your inventory. This quarterstaff can be crafted with three pieces and given to characters such as Gale or even your own custom Wizard or Warlock. It does not compete with some of the better mage weapons provided in the later stages, but it is a fantastic option to keep around for a large portion of the RPG by Larian Studios.

To unlock the Mourning Frost quarterstaff, you will first need to collect three distinct items. They are the Icy Crystal, the Icy Metal, and the Icy Helve. All of them are concentrated in the Underdark map in Act 1 of, but despite being gathered there, you will have to do some exploring and some fighting to obtain all three pieces. The first of them is the Icy Crystal, and it is the most easily obtained. To get it, you need to leave the Myconid Colony through the western exit and head down the path with a waterfall.

The table below lists how to obtain each item necessary to craft the Mourning Frost quarterstaff and a set of approximated coordinates to help locate them:

Item Name

How To Obtain

Approximate Coordinates

Icy Crystal

Go to the Dread Hollow in the Underdark. Fight the Hook Horrors and defeat the drow known as Filro the Forgotten. Loot his body and claim the Icy Crystal.

Filro the Forgotten (X: -50, Y: -148)

Icy Metal

Help Sovereign Spaw in the Myconid Colony by defeating the Duergar invaders in the Underdark — Beach area. Return to Spaw, and

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