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Hideo Kojima says he's working on Death Stranding 2's "specs and flow," and adding details, abating fan fears of a larger overhaul

Hideo Kojima has clarified a seemingly-misunderstood tweet about work ongoing for Death Stranding 2, revealing that Kojima Productions is currently working to "change the specs and the flow of the game, and adding details."

Yesterday Hideo Kojima's assistant tweeted out a picture of the Death Stranding 2 developer. Kojima is seemingly playing Death Stranding 2, but the finer details of what he was actually playing, and the work that he was doing on the sequel, was left unsaid.

本日の小島監督。Hideo Kojima today. pic.twitter.com/nRBdYuiQnxAugust 28, 2024

From that tweet, Kojima provided the context seen just below. Kojima reveals that he's playtesting elements like "gameplay, map, enemies, placing things, events, UI, graphics, sound, animation, VFX, cut scenes, scenario," and "how everything is connected." He then sends notes on these topics to the relevant production departments within the studio.

I’m just building and building the game these days. Playing the game, I check the gameplay, map, enemies, placing things, events, UI, graphics, sound, animation, VFX, cut scenes, scenario, how everything is connected, vibration, the rhythm of the game, hints - it’s this phase and… https://t.co/tIFqRXSu3zAugust 28, 2024

Apparently this caused a bit of misunderstanding between Kojima and all 3.9 million of his Twitter followers. The director elaborated in a follow-up tweet that he isn't significantly altering those parts of Death Stranding 2, but instead providing feedback on them so they can be altered to better gel and mesh with other areas of the sequel.

Since some misunderstood my previous post, let me explain a little bit more. The game is not at a stage where I change the whole balance of the game or adjust the difficulty level. It’s at a stage where we connect all the parts that everyone was creating, and play through it to… https://t.co/bYoP7PMdGKAugust 28, 2024

"After we finish this part, we then go on to adjusting the total balance of the game → adjusting the processing

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