Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Helldivers 2 CEO says they'll 'never' turn off friendly fire: 'We would have to turn off bullet damage against enemies as well'

Helldivers 2's breakout success continues, with the game sitting pretty near the top of Steam's top-selling and most-played games lists and boasting over 250,000 "very positive" reviews. Partly that's because it's a total blast, and the overarching galactic war is being played out beautifully, but not a little is down to the game's willingness to stick to its guns when it comes to certain principles: for instance, friendly fire.

As any experienced Helldiver will know, the only thing more dangerous than bots and bugs is, err, other Helldivers. You crash down on these planets toting ludicrously powerful weapons, in addition to explosive stratagems that launch from orbit, and all of these things will disintegrate your fellow Helldivers when carelessly used. Thing is that the game's so chaotic, and it can be so hard to track where your so-called buddies are, that friendly fire frequently has an impact.

Many players, myself included, find this a refreshing change of pace. It adds a delicious layer of consequence to all your decisions, particularly the ones involving the heaviest hardware, and means a teammate doing something stupid can completely turn the tide. That doesn't mean everyone loves friendly fire: some players just grumble, while the more tinfoil-hatted wonder whether the Automatons are behind it all.

Arrowhead Game Studios CEO Johan Pilestedt has addressed the topic, not for the first time, and channels a little of that authoritarian Super Earth spirit in telling players that friendly fire in Helldivers 2 «will never change» (first spotted by GR+). His words were in response to a player concerned that it may be tempted to add some sort of on/off toggle in future, and Pilestedt went on to add:

«If we turned off friendly fire we would have to turn off bullet damage against enemies as well. It's the law.»

To be fair, at least friendly fire does work both ways, with bugs perfectly capable of dissolving and smashing one another, and feels like such a core part of

Read more on pcgamer.com