Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Halo’s 343 rebrands and confirms ‘multiple games’ coming, using Unreal Engine

Halo developer 343 Industries has rebranded as ‘Halo Studios’, and announced that it’s working on multiple Halo games developed within Unreal Engine 5.

The news was shared during Sunday’s Halo World Championship tournament, in which it debuted a video showing a technical test of various Halo-themed locations running within Unreal. The studio stressed that the footage shown isn’t a game, but a glimpse of what it might be able to achieve within UE5.

A game engine is a framework used for the development of games. As the cost and effort associated with creating an original engine are high, most developers opt for an off-the-shelf solution such as Unreal Engine.

Halo Infinite was developed using 343’s own Slipspace Engine, which was partly blamed for the game’s last-minute, year-long delay and sluggish rollout of post-release content.

Discussing Sunday’s announcements, Halo Studios head Pierre Hintze suggested that the switch to Unreal will help to solve some of those issues.

“We believe that the consumption habits of gamers have changed – the expectations of how fast their content is available,” he said. “On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time.”

Studio art director Chris Matthews added: “Respectfully, some components of Slipspace are almost 25 years old. Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.

“One of the primary things we’re interested in is growing and expanding our world so players have more to interact with and more to experience. Nanite and Lumen [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists, it’s incredibly exciting to do that work.”

Halo Studios also hopes that switching to Unreal will enable it to

Read more on videogameschronicle.com
DMCA