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Families of Uvalde victims sue Activision, say Call of Duty is 'the most prolific and effective marketer of assault weapons in the United States'

On the second anniversary of the 2022 school shooting in Uvalde, Texas, families of the victims have filed two lawsuits which accuse Instagram, gun maker Daniel Defense, and Activision of «grooming» the 18-year-old mass shooter, reports The New York Times.

On May 24, 2022, the shooter killed 19 students and two teachers at Robb Elementary School, and injured 17 others. The ineffective police response has been the primary subject of criticism so far, and the families recently reached a $2 million settlement with the city of Uvalde.

These new lawsuits, one filed in California and the other in Texas, turn attention to the marketing and sale of the rifle used by the shooter. The California suit claims that 2021's Call of Duty: Modern Warfare featured the weapon, a Daniel Defense M4 V7, on a splash screen, and that playing the game led the teenager to research and then later purchase the gun hours after his 18th birthday. 

According to The Times, the complaint says that Call of Duty's simulation of recognizable guns makes Activision «the most prolific and effective marketer of assault weapons in the United States.»

An Activision representative told the paper that the company expresses its «deepest sympathies» to the families, but disagrees with the conclusion that Call of Duty motivated the shooter, saying that «millions of people around the world enjoy videogames without turning to horrific acts.»

The Entertainment Software Association, whose membership includes Activision Blizzard owner Microsoft, has called the accusation «baseless.»

«We are saddened and outraged by senseless acts of violence,» reads an ESA statement provided to PC Gamer. «At the same time, we discourage baseless accusations linking these tragedies to video gameplay, which detract from efforts to focus on the root issues in question and safeguard against future tragedies. Many other countries have similar rates of video gameplay to the United States, yet do not see similar rates of gun violence.»

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