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Fallout TV show holding "iconic" stuff back for Season 2, including Deathclaws

Amazon's Fallout TV show has — a few minor controversies aside — been a hit with fans since arriving last week; but while the show has covered plenty of the video games' post-apocalyptic basics — from Pip-Boys and Power Armour to Vaults and Vault-Tec — not everything made the cut, and its creators have now explained they deliberately held back some «iconic» stuff, including Deathclaws, to better do them justice in a potential Season 2.

«We wanted to get Deathclaws, but we didn't want to just throw it away,» co-showrunner Graham Wagner explained in an interview with TheWrap. «It's such a monumental piece [of the Fallout mythology]».

That's despite the team's initial instinct to, as co-showrunner Geneve Robertson-Dworet put it, take a «kitchen sink approach» to incorporating the series most recognisable elements. «There's all the greatest hit things...that people who aren't even gamers know about Fallout,» she explained, «like Nuka, deathclaws, whatever. There are these things that are just so prevalent and we were tempted to do all of them in Season 1. But on the other hand, we didn't want...the show to seem like it was written by people who just like spent 10 seconds reading the Wikipedia page for Fallout...So it was important to us to also bring deeper cuts into Season 1».

Fallout | Official Trailer | Prime Video The Fallout TV show's official trailer.Watch on YouTube

«We want to save some something for Season 2 to be able to do it properly,» Wagner elaborated when discussing deathclaws specifically, «not just added on to the massive world building we had to do already in Season 1. So Season 2, we're very excited to finally tackle one of the most iconic elements of the games.»

Executive producer Jonathan Nolan added the team has been «talking from the beginning about how [the story] would develop and evolve in subsequent seasons, if we should be so lucky», enigmatically adding that there's «one locale in particular that is closed to my heart that I'd be excited

Read more on eurogamer.net