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Fallout London’s developers plan to launch an indie studio

The developers behind Fallout London intend to launch a new indie games studio.

In an interview with the BBC, Team Folon’s Dean Carter said the group plans to release stability updates for the recently released Fallout 4: Game of the Year Edition mod, as well as additional content as part of a larger patch, possibly due later this year.

Beyond that, Team Folon wants to make the transition from a group of volunteer mod creators to a proper indie studio.

“Fallout London will continue until we basically have all the content which we had to cut for the release, so we have another ending which is called the Wild Card ending, basically that will come out in one of the future patches,” Carter said.

“We’re aiming for some small ones for like stability and things like that, but ultimately there will be a larger patch that basically puts in everything that we didn’t get in for the original release and then that will be sort of when we sort of close up shop for Fallout London.

“That’s not going to happen soon,” he continued. “We can see ourselves doing that towards until at least at the end of the year, but there will obviously be a point where we’re like, that is now done, because again, as much as I love the fact that this is a free project we can offer free for all the community, free doesn’t pay our bills.

“What has been great for us is that a lot of people who have really enjoyed it have donated to us and what we are doing with that is we are channelling that into Team Folon, which is obviously what we’re going to be moving into, and then we should hopefully launch our own indie games company, which will allow us to be able to come up with our own ideas, create our own game, and just really work with the community without having to even like speak to anyone above us such as Bethesda or anything like that.”

Following years in development, Fallout London was released on July 25.

According to GOG, in its first 24 hours, Fallout London was redeemed over 500,000 times, “making it the

Read more on videogameschronicle.com