Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Failing This Baldur's Gate 3 Optional Quest Has Disturbing Consequences

Counsellor Florrick is a potential ally in, an advisor and friend to Ulder Ravengard who can give orders to the Flaming Fist. She appears in each act of the game, first requiring rescue from a fire at Waukeen's Rest, next planning an attack inside the Last Light Inn, and finally imprisoned within Wyrm's Rock Fortress. It is here that players have the chance to get Florrick out of prison and gain her allegiance as an ally in the final fight against the Absolute.

This is a relatively easy quest, and many players will take the chance to get her out of her cell early on in Act Three when passing through Wyrm's Rock. However, this quest to free Counsellor Florrick has a particularly dark ending if players do not free her within a given time. Unless they wish to find the elven woman hanging from the gallows near Basilisk Gate, players should make sure to save her before time runs out.

Baldur's Gate 3 is imposing in stature and its best moments are truly memorable, but some early issues with scale suggest an uneven experience.

While many quests within try to establish a sense of urgency, there is rarely a failure condition that results from not acting within a given time. Florrick's rescue is an exception. Once players receive the quest to get her out of Wyrm's Rock, they have five days to do so before she is publicly executed.

The quest can be triggered in three ways: first, by running into Florrick within the prison itself; second, by reading a poster in the Lower City that announces her planned execution; and third, by freeing and speaking to Ulder Ravengard about the Counsellor. In each case, after players receive the quest, they can take up to five long rests before it is automatically failed. While this is a large amount of rests, and many players will get around to helping Florrick before the timer runs out, it still puts a meaningful timer on her life.

For players that either forget or ignore Florrick's plight, they face several consequences. First, they miss

Read more on screenrant.com