Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

DLSS 3 Available at Launch in Sci-Fi FPS Outpost: Infinity Siege; Diablo IV Team Worked with NVIDIA to add RTX

NVIDIA revealed today that the sci-fi first-person shooter/tower defense/base building hybrid game Outpost: Infinity Siege will support DLSS 3 (Frame Generation + Super Resolution) and Reflex at launch.

The game is out now (priced at $24.99) on Steam and receives a 3.3x average performance boost by enabling both DLSS Frame Generation and Super Resolution. At 4K and max graphics settings, the GeForce RTX 4090 users can hit 160 FPS, the GeForce RTX 4080 SUPER exceeds 120 FPS, the GeForce RTX 4070 Ti SUPER tops 110 FPS, and the GeForce RTX 4070 SUPER surpasses 100 FPS.

Related Story Diablo IV Adds Ray Tracing and Other Graphics Improvements on Consoles, Too; Game Pass Will Require Battle.net

Today, Blizzard has also released the long-awaited Diablo IV ray tracing update. The game already takes advantage of DLSS 3, and now you can truly exploit those extra frames to enjoy better-looking reflections and shadows. Michael Bukowski, Diablo IV Technical Director at Blizzard, said in a statement:

The launch of Diablo IV was just the beginning for us. We are regularly iterating based on player feedback and exploring how we can enhance the visuals and dark atmosphere of the game. The addition of ray-traced effects is our next step in making the brutal world of Sanctuary feel more immersive than ever. Effects like lightning strikes are now reflected in pools of blood and water, dank cellars and dungeons are more foreboding with realistic soft shadows, and the open world and towns are more grounded with additional realistic shadows and reflections. We are very excited for our community to experience this new technology.

Kevin Todisco, Diablo IV Principal Software Engineer at Blizzard, added:

It was great working closely with NVIDIA to bring raytracing to Diablo IV. The experience they have with ray tracing technologies was instrumental in helping us take our ray tracing implementation to production quality, and libraries they offer like RTXMU gave us a valuable boost as we were

Read more on wccftech.com