Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Cyberpunk's quest director says CD Projekt Red has experimented with generative AI, but there's still a 'gigantic, really long way to go' before AI NPCs are as good as scripted characters

Numerous game companies are currently experimenting with NPCs powered by generative AI, from Nvidia's Convai-powered ramen connoisseur, to Ubisoft's GDC showcase of its «Neo NPCs». There is potential for interesting game design using these technologies, with Ubisoft boldly claiming the tech could «transform the way players interact with non-playable characters». Yet the quest designer involved in creating some of the best handcrafted NPCs in existence – CD Projekt Red's Pawel Sasko – believes there's a «gigantic, really long way to go» before AI NPCs will match the quality of scripted characters.

Speaking to Aftermath, Sasko revealed that the studio behind Cyberpunk 2077 has done some R&D on AI. He didn't specify what experiments the company had done, but at a personal level, Sasko is deeply sceptical that AI-generated NPCs can achieve the same level of depth and nuance that a human writer can imbue into a character.

«I could definitely see the ways this could be used to bring up more reactivity,» Sasko said. «But when it comes to writing and voice acting, there's just a gigantic, really long way to go. I've seen a lot behind the scenes. There is a visible gap between authored content – the bespoke content that writers, quest designers, cinematic designers make with their own hands – and something that AI can provide.»

Sasko emphasises that this isn't a small gap either. Directly comparing recent experiments in AI NPCs to the character work CD Projekt Red did in Cyberpunk's excellent expansion Phantom Liberty, he says «The gap in quality, specifically, is huge. It's like a canyon.»

Naturally, the usual caveats apply here. This technology is still very new, and it's entirely possible it could see huge leaps forward in the next few years. Nvidia's CEO Jensen Huang, for example, posits that we might be playing entire gamesgenerated by AI within the next ten years. Then again, I'd say stuff like that too if my company's share price was rocketing off the back of the LLM

Read more on pcgamer.com