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Bungie apologizes for rough Destiny 2: The Final Shape launch: ‘We’re truly sorry’

The launch of Destiny 2’s The Final Shape expansion was highly anticipated by the player base, but it didn’t go smoothly. Its developer, Bungie, has apologized for all the interruptions, which have included skipped cutscenes, the inability to access the game’s servers, and more.

In a thread posted to X (formerly Twitter) early Wednesday morning, the team wrote out an apology, along with some explanations about what is being done to fix some of expansion’s the major issues. “If connection issues have blocked you from playing or enjoying The Final Shape today, we want to apologize,” the post reads. “We’re truly sorry if connection issues and instability is getting in the way of that experience, and we promise to keep working until these issues are resolved.”

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The major issue called out in the thread is Currant errors, which caused players to get kicked out of the game, sometimes during inopportune moments like combat. This remains the team’s “highest priority issue to resolve,” according to the post. The thread also introduced some workarounds. If you somehow missed a cutscene, you can use the Replayable Missions node, which is located in the middle of Pale Heart, as a temporary solution until the issue is addressed.

Otherwise, players faced many familiar issues when trying to log into The Final Shape right at launch. While it was expected to go live on Tuesday at 10 a.m. PT, with subsequent rollouts in other regions, many players couldn’t log in or experienced hiccups for hours. Online multiplayer games like Destiny 2 often have log-in and server problems at launch, and Bungie has a reputation for this among the community.

However, The Final Shape is referred to as the final chapter in the “Light and Darkness saga,” which started all the way back in 2014 with the very

Read more on digitaltrends.com