Bulletstorm VR gets hefty patch following broken launch
Making good on their word, People Can Fly and Incuvo have released a rather chunky patch for Bulletstorm VR on PlayStation VR2 and Steam VR. This follows an earlier update on Meta Quest sets, which took aim at crashes and more.
Bulletstorm VR had a broken release earlier this year, with players complaining about the port's botched physics and censorship, among other issues. Back in January, the team subsequently said it was «committed to improving the quality» of its release, and would be prioritising fixes based on their severity.
This new patch will provide fixes for multiple crashes and bugs, as well as improving the AI on select enemies. Other quality of life improvements, such as holding down the trigger to automatically skip a cinematic, have also been added.
To see this content please enable targeting cookies. Manage cookie settings Bulletstorm VR PSVR2 Gameplay — IS IT REALLY THAT TERRIBLE? — Ian's VR Corner.Watch on YouTubeYou can read the full notes for this PlayStation VR 2 and Steam VR patch below:
Key Fixes
- Fixes for multiple crashes covering a wide range of scenarios.
- Added Enhanced VFX (Leash, Explosions, Peacemaker Carbine Muzzleflash and Firing)
- Fixed instances where loading screens appear as a black screen
- Fixed a rare crash connected with changing languages multiple times with specific inputs.
- Fixed location where players die and respawn under the train moving train platform.
- Fixed a common crash caused by repeated reloads with the Headhunter.
- Fixed a bug where Boneduster charged shot did no damage to Vultures.
- Enemies hit by flail gun are now correctly stunned and unable to move/find cover.
Optimisation and Quality of Life Improvements
- Additional optimisation on loading screens and game HUD.
- Holding down the trigger when entering a cinematic will automatically skip it.
- Fixed the ammunition port on the Bouncer weapon to no longer be off-center.
- Fixed the Charged Shot VFX on the Headhunter.
- Fixed a culling volume in the bomb room in Act 4-2 that