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Black Ops 6 Zombies: What you need to know!

PART 1: THE PRELUDE

Welcome to Call of Duty®: Black Ops 6 Zombies.

Purely focused on the Round-Based Zombies action coming to the game, the following Intel Barrage features extensive comms direct from the Treyarch Zombies Team, and includes a detailed gameplay overview and deep dive into all the pre-game preparations you can undertake, full details on what to expect when you’re engaging hordes of undead during a match, and a terrifying look at the dark bestiary of the undead currently haunting Terminus Island.

PLEASE NOTE! Throughout this blog, a wide variety of gameplay systems are discussed, along with specific examples of how the systems are employed in the game. In every case, it is wise not to make assumptions that these indicate the total number of elements pertaining to a particular gameplay function. All content is subject to change as Treyarch’s Zombies Team continues final refinements prior to launch.

WARNING: LIGHT SPOILERS AHEAD! Please note that the contents of this blog include information about gameplay systems, enemy types, areas of the Terminus map, and other information that could be deemed as spoilers. Proceed at your own risk!

Terminus Overview: Outpost Escape, Philippine Sea

Located in the Philippine Sea is the remote Terminus Island complex. Historical data indicates a pre-WWII coal mining operator on the island, abandoned around 1932. Ten years later, Terminus became a forward U.S. Naval base. Mothballed until 1965, the CIA converted it into a Top-Secret outpost used for the detention of [[REDACTED]]. In 1984, [[REDACTED]]. In 1986, Project Janus took over the island, building a laboratory in the subterranean mining caves.

After Peck and Maya break the Requiem crew out of their prison cells, they soon learn this is a bio-research station for Project Janus. Your handlers are Peck and Strauss, and for the richest story experience, you’ll want to choose your Operator crew from Grigori Weaver, Elizabeth Grey, Mackenzie ‘Mac’ Carver, and Maya

Read more on news.blizzard.com