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Biggest Hogwarts Legacy Choices That Actually Matter

is a massive open-world action RPG where players can make many of their own choices that lead them through their time as a fifth-year student at Hogwarts School of Witchcraft and Wizardry. Although many small decisions such as how to respond in a conversation with someone won't change very much, others can lead to serious consequences. It isn't always very obvious which of these points will have the power to have a lasting effect on the characters and ending of the game, so knowing which choices matter is crucial.

[Warning: The following article contains spoilers for Hogwarts Legacy.]Compared to other RPGs, surprisingly few choices in have much of a meaningful impact. There are indeed plenty of decisions for players to make, ranging from dialogue options, wand composition, character appearance, and style. Even some of the more uncomfortable moral dilemmas, such as opting to ask for more money after side quests are surprisingly benign and merely present chances for roleplaying. These can cause a false sense of safety, however, when players are then faced with other inevitable choices that can alter the outcome of the game itself if players are not cautious.

Unsurprisingly, one of the biggest choices in is which ending players pick — however, its impact isn't as great as some might expect. This unfortunate truth is made apparent from the game's lack of a morality system; no matter how kind or how evil a student is in their day-to-day actions, they'll still have access to all three of 's endings. Furthermore, no real opportunities for a diverging storyline present themselves during the game's main quests. While there may be some different dialogue options, they don't affect the student's actions, NPC relationships, or the direction of the mission.

That being said, choosing an ending in is still a major decision, as it sets in stone the theoretical fate of the protagonist and the wizarding community around them. Players don't get to see their choice fleshed out in-game

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