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Best Fort Condor Strategies (& Loadouts) In FF7 Rebirth

Fort Condor is one of the many mini-games available in . It is based on the Fort Condor defense mission from the original PlayStation release in 1997. Many strategies still apply for unit types, but the mode has been further streamlined.

Fort Condor is a side activity and is not fully required to complete. However, completing all four maps will reward you with the Protorelic for the Junon region. This is part of a larger questline to eventually challenge Gilgamesh, the time-traveling swordsman from who has reappeared throughout the series.

Fort Condor mostly relies on a Rock-Paper-Scissors style system to determine which characters are strong and weak against each other. In this case, it isDefense-Attack-Ranged. Some neutral units are evenly matched but tend to have little means of self-defense. They must rely on the primary trinity of troops to survive.

Unit

Type

Notes

Vanguard

Attack

Attacks in melee and easily defeats rangedenemies.

Enforcer

Defense

Slowly moves forward and crushes attackers.

Ranger

Ranged

Fires from a distance and bypass defense units.

Elite Vanguard

Attack

A stronger attack unit that quickly defeats ranged and has double the survivability against defenders.

Elite Enforcer

Defense

An empowered defender that beats attackers faster and lasts longer against ranged attackers.

Unit

Type

Notes

Elite Ranger

Ranged

A sniper that kills defenders swiftly and takes longer to be defeated by attackers.

Cleric

Neutral

Heals nearby allies but will likely perish if attacked.

Ballista

Neutral

A stationary siege weapon that fires large arrows.

Trebuchet

Neutral

A siege weapon that pelts high-damage rocks.

Outpost

Neutral

A base that deploys units and is the last line of defense for the Headquarters.

Headquarters

Neutral

Your main location. If it is destroyed, you instantly lose the match.

Once entering the Junon region in 's map, Cloud, Tifa, and Barret will also enter the digital game. They are even stronger than the standard allies, having a hitpoint pool

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