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Baldur's Gate 3 smooches update now live

The latest, and very timely, update for Baldur's Gate 3 is now live across PC, PlayStation 5, and Xbox Series X/S.

Patch 6 has been teased by Larian Studios since last week, when we learned it would include more kissing animations and easier party management, but we didn't know when it would be rolling out — or everything else it would contain.

Well, the update is now live, and with it comes the usual delight of patch notes a la Larian, which are too lengthy to be contained in Steam's character limit (of course).

To see this content please enable targeting cookies. Manage cookie settings A beginner's guide to multiclassing in Baldur's Gate 3 — with every class explained.Watch on YouTube

Each companion now has «unique kisses that reflect their personality», which are randomised and vary from «incredibly romantic» to «a little more intense». Kisses are also «improved for shorter and taller body types».

Some companions now have new idle animations while in camp. You might find Halsin sat on the floor whittling away the time with literal whittling, or Lae'zel studying a githyanki disc.

The full patch notes are chock full of spoilers, as lots of bugs and balance issues throughout all acts of the game have been addressed. Here are some of the highlights Larian has pulled out from Patch 6:

  • You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.
  • When a dialogue triggers automatically, the game will now try to prioritise your avatar character as the main speaker.
  • Your partner now has a few different kisses! They're brand new, unique, and randomised — and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.
  • If you sit on the stool in Shadowheart's camp corner, she will now react to you with a line based on your relation with her.
  • Added new idle animations for some companions at camp, including Lae'zel (studying a githyanki disc), Minthara
Read more on eurogamer.net