Baldur’s Gate 3 Mod Tools Closed Alpha Starts Today, with Beta in July and Release in September
Today, Larian Studios finally outlined a release plan for the official Baldur's Gate 3 mod tools. The Closed Alpha is actually available today, though only for a select group of mod creators from the community, which will be expanded over time.
Next month, Larian plans to allow users to register for a Closed Beta event with around 1K participants. The goal is to fully release the mod tools with Baldur's Gate 3 Patch 7 sometime in September.
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As previously announced, the toolkit will enable the creation of cross-platform mods thanks to the collaboration with mod.io. Here's what modders can look forward to when it comes to the toolkit itself:
- Access the editor to create your own mods.
- Upload mods directly to mod.io servers.
- Load levels read-only to look at all the local entities, as well as the setup, and test your mods in-game while creating them.
- Get access to our internal editors for supported asset types such as textures and visual models, allowing you to override them directly in your mod through the developer interface.
- Publish your mod via the editor where it will be moderated and made visible in the in-game browser, or pack your mod locally to upload to a third-party site.
- Mod UIs through file editing. We will provide documentation that will explain how our internals are set up to solve mod loading/compatibility issues.
- Within Baldur’s Gate 3 itself, you’ll be able to:
- Download and manage your mods directly.
- Manage multiplayer and save game files through a verification UI.
An internal curation process managed by mod.io will determine which Baldur's Gate 3 mods are available on consoles. As usual with console mods, it sounds like they will be very limited - for example, there won't be any direct level editing or changes to core game elements (like story, cinematics, dialogues, quests, and local gameplay