Baldur's Gate 3 hotfix makes Minthara a little more willing to follow the party
Larian has released another Baldur's Gate 3 hotfix across PC, PS5 and Mac. It is expected to arrive on Xbox at a later date.
This hotfix takes aim at several bugs and quirks still lingering in Baldur's Gate 3. This includes a fix for banding and shader issues in cinematics and those times characters claimed to be too busy to talk to you. «They were lying,» Larian explained.
Meanwhile, Minthara should no longer refuse to follow along with the party in Acts 2 and 3. In the developer's own words: «You should find her more willing to fall in line now — at least in terms of keeping up. She's still something of a free spirit.»
To see this content please enable targeting cookies. Manage cookie settings Baldur's Gate 3 for dummies: Basics for EVERYTHING You Need to Know (But Were Afraid to Ask).Watch on YouTubeThis hotfix also sees the full release of patch 6 for those Baldur's Gate 3 adventurers playing on Mac. That's the kissing one, in case you had forgotten, so pucker up.
You can read the full notes for Hotfix #20 below:
FIXES
- Introduced a few crash safeguards to ensure that when a save game fails to load, you'll be sent back to the Main Menu.
- Fixed some issues causing the second player on split screen to have a black screen for 30 seconds.
- Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit.
- Fixed a bug causing the environment to never take its turn, blocking combat from progressing.
- Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador.
- Fixed an infinite loot bug that would duplicate Herdmaster Skardjall's Scale Mail every time you removed the Whipping Cane from his body.
- Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry.
- Fixed some banding and shader issues in cinematics that were causing VFX